![]() ![]() “It has some pretty cool features but it needs polish and bug fixing” ► Feel free to keep track of your scores. ► Various locations with different challenges. ► Counting points to unlock the achievements and to unlock each level. ► An adrenaline rush when you steal the money. ► All the functions of a traditional thief: stealthy approach, hiding, stealing, escaping, unpicking the lock and locking again etc. Your tasks are simple: you must rob a house in order to earn as much money as possible and leave the house without getting caught. Liberation missions give jewel chests as rewards.ĭungeon missions give elixirs of life as reward.Firestone Idle RPG – Grace, The Valkyrie – AvatarĪ first-person stealth game, where you take on the role of a professional burglar. There are two types of daily missions: liberation missions and dungeon missions. Enemy war machines in daily missions have 70% of the stats of the enemy war machines of your highest beaten mission and are therefore easy to beat. Each daily mission requires a certain number of campaign stars to start. For each subsequent campaign level, the loot increases by 8 emblems and 2 blueprints.ĭaily missions are similar to campaign missions, but can be repeated every day. The loot for campaign level 1 is 400 emblems and 100 blueprints. The loot depends on your campaign level and consists of emblems of valor and blueprints. Once you have beaten your first campaign mission you can claim loot on the campaign map every 6 hours. ![]() Increases all main attributes of all heroes and guardians Increases your contribution to the fellowship effect Increases the chance to get 100% more beers from the dragon Reduces the duration of experiments of the alchemist Reduces the research time of all firestone researches Increases the chance for double reward for all map missions Increases the basic damage of your pickaxe Except for Raining Gold and All Attributes, which simply double their upgrade multipliers for every campaign level, all upgrades are additive per campaign level. There are currently 8 different campaign perks. Your campaign level determines your campaign perks. When you reach certain campaign star milestones, the following campaign features are unlocked:Įvery 5 campaign stars your campaign level increases by 1. The rewards for the first mission are:Įach subsequent mission increases this reward by 40 emblems and 10 blueprints.įor each mission you beat, you also get 1 campaign star. The emblem and blueprint rewards scale with the mission number. ![]() When you beat a mission, you get a one-time reward of jewel chests, emblems of valor and blueprints. For the power rating calculation, an attribute multiplier of 2 instead of 3 for every 10 missions is used. The required power is rounded down to the next multiple of 100.
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